The Nintendo Switch has just taken an incredible new sales milestone. Earlier this year, the Nintendo Switch celebrated its fourth anniversary with the release of the hit hybrid console on March 3, 2017. And now, Ninty has revealed how many units the console has sold between its launch and the end of March. of this year.
As of March 31, 2021, the Nintendo Switch had sold 84.59 million units.
This means that the Switch, after just over four years on sale, has already sold more than the Xbox 360 and Gameboy Advance in its lifetime.
The Switch is already the eighth best-selling console of all time, and sits right behind the PS3 it is expected to soon eclipse.
The PS3 sold 87.4 million consoles during its lifetime, with the Nintendo Wii being the next highest ranking console of all time, with 101.63 million units sold over its lifetime.
Analysts had previously predicted that the Switch could eclipse the Wii’s all-time sales numbers this year, and when all is said and done, it could be high on the list of best-selling consoles of all time.
The PS2 is the most popular console of all time, with 155 million units sold, with the Nintendo DS not too far behind at 154.02 million.
The latest Switch sales figures set an enviable marker for the PS5 and Xbox Series X consoles.
The PS5 and Xbox Series X launched last November, launching the ninth generation of consoles.
The latest consoles from Sony and Microsoft have been hit by widespread stockouts since their launch, which continue around the world.
Despite this, the PS5 and Xbox Series consoles still sold millions of units.
According to a new analysis by VGChartz, between launch and April 24, the PS5 managed to sell more than the Xbox Series X and S.
Globally, the PS5 and PS5 Digital Edition are said to have sold just under eight million units (7.94 million) and the Xbox Series X and S at 4.75 million.
If the supplies were more plentiful than the PS5 and Xbox Series X and S undoubtedly would have sold a lot more.
The Switch itself was hit last year by stock shortages around the world when coronavirus lockdowns first hit, with Nintendo recently warning that the Switch could suffer from low stock again in 2021. due to the semiconductor shortage that has plagued the PS5 and Xbox.
Either way, the Switch over its first four years on sale set an impressive marker for the PS5 and Xbox Series X to try and match. And right now, that huge Switch sales momentum shows no signs of slowing down.
A number of European fans report that their copies of Pokémon Omega Ruby and Alpha Sapphire on Nintendo 3DS have completely stopped working. The issue was originally cited on ResetEra by a poster named Kazooie. According to the poster, a group of fans in Germany have tested around 12 copies of the game, and 50% of them no longer work. Some European posters shared similar problems, while those from North America do not appear to be affected. Some posters have managed to find success by removing and replacing the cartridge, or updating the firmware of the 3DS, while other players have not been so lucky.
There are a handful of theories on the issue. A French gaming curator speculated that Nintendo’s switch from MaskRom cartridges to FlashRom cartridges was the culprit. According to @Zetsuboushitta, FlashRoms only last 5 to 15 years, while MaskRoms last 30 to 50 years. Pokémon Omega Ruby and Alpha Sapphire released in 2014, and the prospect of games starting to fail so quickly is frightening! It should be noted, however, that some have disputed these figures. More and more gamers would cite these issues as well.
Another theory is that this is a soldering issue with some copies of the game, as well as other 3DS titles. In the thread, some posters cited similar issues with Persona Q. If the problem is a solder defect, it means there might be a potential solution, for those who are willing to put in the effort. It would also be a less scary scenario than massive amounts of failed carts!
For Pokémon fans, the thought of losing not only a saved file, but an entire game is quite frightening! The franchise means a lot to millions of gamers around the world. Omega Ruby and Alpha Sapphire are no longer printed and the game warranties have long expired. Nothing lasts forever, but one of the reasons people still buy physical games is the fact that they can revisit these titles long into the future.
If the situation is really current, hopefully Nintendo will come out and fix it soon. For now, Pokemon fans may want to check out their own copies to see if they are having any issues. Hopefully the problem is fixable, and on the small side.
Have you had any problems with your 3DS games? Are you worried about losing your Pokémon games? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about everything related to games!
Nintendo gave us a treat ahead of E3 and announced brand new software for the Nintendo Switch – yes, not quite a game.
Game Builder Garage lets you program your own games, from the creation of the music to the logic and programming behind it. The software is very similar to a Labo game, both in the creation of the game and with the characters. Nodons are new to Game Builder Garage, and that’s what will help you stay on track with your game.
Nodons are creatures with great personalities that are used to help you build your games from scratch. There are dozens of Nodons in Game Builder Garage, each with a unique function, and you can learn to make games just by connecting them in different ways. For example, you can create and move a human-like character with an analog stick just by connecting Stick Nodon with Person Nodon! Thus, you will learn the basics of game programming in a fun and intuitive way.
When you start Game Builder Garage for the first time, you are in Lesson mode. You will use Nodon in a guided manner to help you create your first game, learn basic visual programming concepts, and be suitable for people of all ages. Free Program Mode then lets you take everything you’ve learned in Lesson Mode and bring your own game idea to life. You can create a platform, kart racer, horizontal shooters and more.
You will be able to share and publish your game once it is finished. People will even see the programming behind your games, and you can use this feature to ask other people to help you. Game Builder Garage is so serious that you can even use a USB mouse to help you create your game.
Game Builder Garage launches on June 11, just days before E3 2021. Maybe we’ll see it at the show as well. It’s also available digitally and physically in Australia with a suggested retail price of just AU $ 49.95.
Apparently Super Mario Maker 2 was not enough for Nintendo, as he suddenly announced Play builder garage for Nintendo Switch with a release date of June 11, 2021. This new software allows people of all ages to create and share their own video games through “guided lessons that cover the basics of visual game programming – and none previous experience is not necessary! Cute characters called Nodon feature in the game with unique functions, and you can combine them to create unique situations in the games. “For example, you can create and move a human-like character with an analog stick just by connecting Stick Nodon with Person Nodon!” as Nintendo PR explains.
Play builder garage features an interactive lesson mode that lets you learn at your own pace based on your level of experience, and ‘checkpoints’ test your newfound knowledge by asking you to solve basic tasks. Whatever game you ultimately create, it can be shared online or via local wireless connectivity, and perhaps most interesting of all, a USB mouse is compatible with Play builder garage if you don’t want to use a controller.
While its release date is still a month away, Play builder garage is available for preorder now and sells for $ 29.99. What do you think of this wild surprise revelation?
When Nintendo officially ended production of the 3DS in September 2020, it wasn’t much of a surprise. On the one hand, some variants of the portable system have been on the market since 2011. Which isn’t to say that the product line has become stagnant: the system has received a considerable mid-generation refresh, and a more affordable variant has. even been introduced. discontinued the eponymous stereoscopic 3D effect, but nearly a decade is still quite a long life in the video game industry. Of course, Nintendo’s focus on the Switch, a hybrid device that blurs the line between console and handheld gaming, undoubtedly played a role in the decision to remove what could effectively be considered a competitor product.
While putting the 3DS to the pasture might have been the logical business decision, a quick check on eBay seems to tell a different story. Whether it’s COVID keeping people indoors and increasing the demand for home entertainment, or the incredible library of classic and modern games the system has access to, the fact is that a 3DS of used in good condition is worth more today than it was when it was brand new on the shelf around this time last year.
In short, it was the worse possible time for me to decide that I finally wanted to buy a 3DS. Then one day I noticed that the average price of a Japanese model was much lower than its American counterpart. I knew the hardware was the same, but could the firmware be changed?
An evening of research taught me that the exchange was indeed possible, but not recommended due to the difficulty and the potential for unexpected behavior. Of course, this has never stopped me before.
So after waiting almost a month for my pristine 3DS to arrive from the land of the rising sun, I set out to explore the vast and wonderful world of Nintendo 3DS hacking.
Join the fun
Here’s the best part about the 3DS homebrew: Every version of hardware, no matter what region it is or what firmware version it is running, can be hacked with just an SD card and open source software. Plus, given that Nintendo has now moved on to bigger and better things, it’s fair to assume that the community has won. There’s no new hardware overhaul coming up, and while Nintendo felt inclined to release another firmware update just to baffle anyone running unofficial software on their 3DS, there’s no way they can. ‘it can force you to install it. It’s a party, and everyone is invited.
There are various exploits that can be used depending on the current firmware of your 3DS, but the easiest and fastest way to get your 3DS to work with non-Nintendo software is to use a vulnerability in the system’s internet browser. With the appropriate files on the SD card, you just need to point the 3DS browser to a specific URL to trigger the exploit. Thanks to the browser’s ability to read QR codes, you don’t even have to type it in – just scan the special code, and you’re on your way to homebrew nirvana.
To be clear, there is still a long way to go. Getting the files to your SD card and triggering the exploit is only the first step. Before it’s all said and done, you will need to restart the 3DS several times, put more files on the SD card, and install a number of programs on the system. Nothing of that hard, but there are a dizzying number of steps and it would be easy to get lost without a good guide.
Fortunately, the members of the 3DS community have produced the most comprehensive and user-friendly documentation I have ever seen. The guide they created walks you through every step of the process in great detail, and as long as you don’t skip any steps, upon completion your system will be loaded with the latest version of Luma3DS custom firmware.
Personally, when I hear the term custom firmware, I think of something like DD-WRT or Aaron Christophel’s work with Xiaomi Bluetooth thermometers. In other words, firmware replacements that essentially leave you with a completely different device. So part of me was surprised when I restarted my system in Luma3DS and everything seemed to be exactly the same. I even wondered for a minute or two if I had done something wrong.
After taking a closer look at the project’s GitHub repository, the situation became clearer. While the community calls it custom firmware, it would be more accurate to say that Luma3DS fixes the system’s original firmware to enable an extended feature set. Much of this allows the user to install and run non-Nintendo apps, but there is also a system menu, accessed with a special button combination, which allows you to change more advanced settings.
With Luma3DS installed, the 3DS retains 100% of its original functionality. You can still play all your games, log into the eShop to download new titles, and play online with others. It’s apparently even safe to install an official firmware update with this installed, although, again, others are unlikely to be dropping.
Get the goods
In general, 3DS software comes in two distinct forms. Smaller tools and programs are likely to be offered as a .3dsx file, which is a stand-alone executable that you can run through a tool called Homebrew Launcher which is installed with Luma3DS. It works well enough for one-off applications, but can get annoying as it takes several steps to boot the software from a cold boot.
The preferred alternative for larger and more complex software is the CTR Importable Archive (CIA) or .cia to file. This archive contains not only the software itself, but the metadata necessary to actually install it as if it were an official game or an app downloaded from Nintendo eShop. Since the software installed via CIA appears in the main menu of the 3DS, it is much faster and easier to access than going through the Homebrew Launcher first.
But there is a catch. Installing a CIA file is not as easy as dragging and dropping it to the system SD card. The archive needs to be properly unzipped by a so-called Title Manager, the most popular of which is known as the FBI and runs on the 3DS itself. Once unzipped and installed, the original CIA file can be deleted, otherwise each app would end up taking up twice as much space on the SD card as needed.
It’s a bit annoying, but there are a few tips to speed up the process. On the one hand, the FBI can load a CIA file from the local network or the Internet by scanning its URL from a QR code, thus eliminating the need to manually place the CIA file on the SD card before it is released. installation. It has become a very popular way to distribute homebrew on 3DS, and you will often see these codes posted on forums or on GitHub.
Even still, unboxing a CIA on the 3DS itself is rather slow due to the hardware limitations inherent in the system. For those who do not want to wait, there are projects such as custom-install that allow you to process CIA files on your computer. Running on a much more powerful processor and enjoying high-speed access to the SD card, these tools can install software and get it ready to run on 3DS in a fraction of the time it would take with the FBI.
Much like the custom firmware installation process, changing the region of your system is very well documented. I had no problem getting the US firmware on my 3DS, although it must be said that the process takes considerably longer than installing Luma3DS in the first place. Unfortunately, once the region is changed, you can no longer access official Nintendo services to purchase software, download updates, or play online. That said, local wireless multiplayer with US consoles works as expected and you can still run physical retail games.
I also noticed a few weird issues, although nothing really critical. Once the system claimed it needs to install a firmware update and then after a minute or two of downloading files threw an error message. The firmware will also lock after checking the system notifications, but they’re pretty annoying in the first place, so I just turned them off.
So is moving to another region worth it? I would say it depends on how you plan to use the system. If you’re more interested in running your old favorites through RetroArch than modern games, absolutely. But if you want to get the most out of the system, including its various online functions, the downsides of changing regions will likely outweigh the financial savings.
Before buying this 3DS, it had been over a decade since I owned a portable console. I barely have time to play games at home, let alone on the go. But the incredible catalog of titles which are directly playable on the system or which can be run through any of the open source emulators available for this, was extremely convincing. Add to that a wide array of original homebrew games and the continued effort to port Linux to the system, and it was just too much to pass up. Installing custom firmware on the 3DS turns a great system into an amazing one, and these days I find myself spending quite a bit of time playing around with this dual-screen wonder. I’m even thinking of updating to one of the latest 3DS models, but that will be a story for another time.
While it’s still hard to predict the future, it’s not hard to imagine that the Nintendo 3DS might just be the last true handheld game console. Smartphones and tablets have largely conquered the market, and while the Switch is technically mobile, it just can’t compare to the svelte clamshell design that has characterized Nintendo laptops since the Game Boy Advance SP. So if this is the last of the purebred laptops, at least the homebrew community can be said to make sure it comes out in style.
Nintendo has had a lot of success in its history, many of which have enjoyed a great legacy and a handful of sequels. Others, however, do not receive quite the same treatment. Many past Nintendo games and IPs have gone untracked for far too long. Others might receive sequels or other entries in their respective franchise that take mechanics and design in a completely foreign direction which, while often refreshing, can also leave great ideas with untapped potential. If you could order a sequel to any Nintendo game right now, which one would you choose?
I would like a real sequel to Star Fox assault. It is no secret that the Star fox The franchise has struggled since the wonderful Nintendo 64 title charmed action fans around the world. Seemingly convinced that a simple, tight rail shooter isn’t enough, Nintendo was unable to decide which direction to take the series, creating a goofy arena-based DS title, a reboot with a quantity offensive and ruinous Wii U Gamepad integration, and even a Zelda-As. However, I would say the show figured out where to go with Star Fox Assault. The game wasn’t spectacularly popular back then – the walking missions needed a bit more finishing, and the fantastic multiplayer was taking too long to unlock interesting maps and weapons – but I think it did. laid the groundwork for a series that can keep campaigns short and replayable with enough room for interesting gameplay through foot shooting. A sequel could have done a lot to build on the foundation laid by the first title, but Nintendo didn’t come close to exploring it, choosing instead to drag the IP once or twice a decade and beat her unconscious with a useless gadget or two.
Which Nintendo game would you like a sequel to? Why is this your choice? Let us know in the comments!
The hack is relatively straightforward. The Game Boy is connected to a PC via a Raspberry Pi Pico and a level lever to manage the different voltage levels. The Game Boy runs custom software from a flash cart, which runs the SHA hash algorithm on incoming PC data and reports the results to the PC that communicates with the Bitcoin network.
[stacksmashing] does a great job of explaining the project, covering everything from Game Boy’s link port protocol to the finer points of the Bitcoin algorithm in self-explanatory details. For experienced technicians, everything you need to know to recreate the project is there. While the Game Boy handles just 0.8 hashes per second, billions of times slower than cutting-edge hardware, the project is nonetheless fun and educational, so take that into account before you shoot any hot shots in. comments below. If you are really interested in the math behind it, you can try grinding Bitcoin hashes with pen and paper.
When the original Nintendo Game Boy was released in April 1989, its primary focus was playing video games on the go.
But as time passed and the Game Boy family grew, so did the range of system accessories and its usefulness outside of the game.
“With the right accessories or cartridges, you can do just about anything,” said Kelsey Lewin, video game historian and co-director of the Video Game History Foundation.
While the original Game Boy consoles are technologically inferior to their competition, including Sega Game Gear and Atari Lynx, Lewin says their withered technology has actually worked in their favor. The Game Boys were less expensive than the competition, had longer lasting batteries, and weren’t as power hungry as their competition.
This made them attractive not only to game developers, but also to businesses outside of the gaming industry.
“It’s a computer you can actually build on. You can create software or hardware, even accessories, to use with that already existing computer,” Lewin said. Day 6.
While the systems can never make or receive phone calls, Lewin says their popularity, versatility, and portability make them similar to smartphones.
“I would say the Game Boys are really kind of a stepping stone to what we think of as modern smartphones,” she said.
Just as apps have turned modern smartphones into all-in-one portable devices, accessories and add-ons have allowed Game Boys to be used in different – and sometimes unexpected – ways.
Work on the go
One way that companies tried to expand the capabilities of the Game Boy was to create accessories that allowed them to act as cheap alternatives to other more expensive devices. Examples include the low-quality, grayscale Game Boy camera as well as the Game Boy printer.
Likewise, there’s the WorkBoy, a keyboard device that plugged into a Game Boy system and turned it into a tiny laptop.
Here is the WorkBoy! This never-released device would have turned your Game Boy into a PDA by adding a keyboard and stand with features such as a clock, diary, temperature converter, calendar, and currency converter at a cost of around $ 80. ! #Nintendo#Retropic.twitter.com/fESumBsNlO
The WorkBoy featured a wide variety of apps, including a calendar, calculator, phone book, and currency converter, Lewin said.
Although the WorkBoy was never released, Lewin says it shows how some companies saw the Game Boy as more than just a gaming device.
“There was a lot of productivity stuff that made it useful as a small computer – things that I think are now standard apps on a smartphone, but back then it wasn’t something you had in your computer yet. pocket, ”she said.
Game Boy for sewing machines
The Game Boys’ abilities weren’t limited to photography, printing, and computing. He could even sew intricate and detailed designs into fabric when attached to devices like the Singer Izek.
“It’s a sewing machine that interfaces with the Game Boy,” Lewin said.
Digital interfaces were becoming a standard for sewing machines in the 1990s and early 2000s, but they were expensive to develop. So, to combat this problem, the Japanese manufacturer Jaguar collaborated with Nintendo to develop a sewing machine using the Game Boy as a digital interface.
The device caught the attention of US sewing machine maker Singer, which was about to file for bankruptcy. With home sewing going out of fashion in the United States, Singer took to the product by licensing it and selling it for around US $ 799.
“The singer… felt like it was a really good way to get the kids back to sewing,” Lewin said. “They know video games well, they know the feel of the Game Boy, so they kind of mix those two hobbies.”
Although the sewing machines failed to attract a more tech-savvy audience, Lewin says the collaboration was understandable on paper.
“When you already have a digital interface that you can use with this stuff, it makes a lot of sense for businesses to kind of mix those two things,” she said.
Measuring blood sugar with a Game Boy
In all of the most surprising accessories in the Game Boy family, Lewin says that one of the most interesting applications is the GlucoBoy.
“The GlucoBoy was a mix of two things. It was a blood sugar monitor, but it was also a video game to help encourage children to check their blood sugar and monitor their blood sugar,” he said. she declared.
The accessory was invented by Paul Wessel, whose son has type 1 diabetes. Lewin says Wessel’s son often lost his blood glucose meter, which made it impossible for him to check his blood sugar.
“So Paul had the idea to tie him to something that really mattered to his son: his Game Boy,” she said. “Paul decided to create something that would help his son, something that would make his son want to test his blood sugar, and what he came up with was this thing called the GlucoBoy.”
WATCH | Kelsey Lewin on the GlucoBoy
According to Lewin, Nintendo was initially concerned with licensing the device due to the risks of medical liability. But after three years, Wessel finally got approval to make the Game Boy Advance compatible accessory in 2007.
Games on the GlucoBoy encouraged players to regularly check their blood sugar by unlocking items and bonuses – an approach similar to how modern mobile games encourage daily play by offering rewards, Lewin explains.
“You get the beginnings of login bonuses and that sort of thing that you get from a lot of mobile games today,” she said. “It encourages people to continue using the device.”
A canceled Nintendo Game Boy Color game could have another chance to live thanks to an upcoming Kickstarter campaign. The game is called Infinite, and it was in development from 1999 to 2001. Unfortunately, 2001 saw the release of the Game Boy Advance system, and publishers began to be wary of spending more time and resources on games for the older platform. . Developer Affinix Software was disbanded in 2002, and the game was officially canceled as a result. However, developer Incube8 Games is now planning to complete the title in time for its 20th anniversary, and even make it available on Game Boy Color cartridges!
The Incube8 Tweet announcing the project can be found below.
We’re proud to announce that after 20 years of development in limbo, Infinity will finally get its long-awaited release on Game Boy Color! Upcoming Kickstarter campaign. Sign up for the newsletter for updates! https://t.co/eAfexkhc2T@retromoddingcom@InfinityGBC
Incube8 Games contains a mix of developers from the original team, as well as new members. If the Kickstarter is successful when it launches this summer, Game Boy Color cartridges will be produced by Retro Modding. Incube8 Games has a newsletter that will provide subscribers with information about the Kickstarter campaign, and subscribers will also receive “an exclusive blend of Infinitesoundtrack.”
Infinite is an 8-bit RPG with over 50 areas to explore, six heroes to control, and over 100 obtainable items. The graphics of the game seem to recall titles like The Legend of Zelda: Oracle of Ages and Oracle of the Seasons. Fans of the Game Boy Color handheld console will definitely want to keep an eye out for this one; from the trailer it looks like it would have been a loud swan song for the hardware!
The end of the Game Boy Color has proved troublesome for many developers and their games. Games like Shantae those released late in the life of the system received smaller prints, making them extremely difficult to find. It is not surprising to hear Infinite was a victim of that time, but that could finally be fixed when the Kickstarter goes live later this year.
Do you hope to see Infinite finally finished? Do you plan to check out the game’s Kickstarter? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about everything related to games!
The claim: Nintendo sued a young boy and his family for $ 200 million for making a cardboard Nintendo Gameboy
While families have remained homebound due to the coronavirus pandemic, the Nintendo Switch has become one of the most popular technology products of 2020.
A viral Facebook meme claims that a 9-year-old boy named Paco Gutierrez always wanted a Nintendo but couldn’t afford it, so he made his own “console” out of cardboard and was sued.
“Using his creativity and with the help of his uncle, he created a cardboard Super Mario game, posted it on YouTube and the video went viral,” Facebook read on January 25. Publish from the Dank Meme page. “Through the video, Nintendo CEO Doug Bowser personally traveled to Venezuela to give Paco a cease and desist order and sue his family for $ 200 million.”
Above the text is a photo purportedly of the 9-year-old boy and an image of a cardboard version of the Nintendo game. The post has over 800 shares and 2,500 reactions.
USA TODAY has reached out to the Facebook page for comment.
The cardboard console seen in the meme may have been created by a Venezuelan boy named Ruben, not Paco.
Ruben posted a video from his inception to social media in 2018. He created the console with everything he could find in his house, according to the Mirror in an August 2018 story.
However, HoaxEye notes on Twitter on January 24 that there isn’t much evidence that a boy named Ruben actually created the game. The first version of the video appears in an Instagram from July 26, 2018, Publish by a rapper named Big Trueno.
Trueno wrote in the caption that the game “was created by a Venezuelan child who gathers in the same church as me, his name is Rubén”. According to HoaxEye, the artist does not live in Venezuela.
The part of the story involving legal action is a fabrication.
There is no evidence of a cease-and-desist order or a $ 200 million lawsuit, and Nintendo of America confirmed in a January 29 statement to USA TODAY that the lawsuit is not true.
According to Snopes, the meme makes a joke about Nintendo’s history over the years by attacking various fan projects that use their properties. Indie game hosting site Game Jolt has already had to remove 562 fan-made games after receiving legal notices from Nintendo, Business Insider reported in 2016.
It is true that someone made a Nintendo cardboard game years ago, however, it is not clear that the game was created by a young boy named Paco or Ruben in Venezuela. Nintendo of America has refuted the claim that the company sued a boy for making the cardboard game. We rate this claim as MISSING CONTEXT because parts of the story are plausible but unproven.