Will Castlevania games for Nintendo DS ever see another release?

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The Castlevania Advance Collection is great news for fans of the series, but it’s likely that the games that follow won’t receive the same treatment.

The Castlevania the franchise draws inspiration from the past in the form of the Castlevania Early collection, which brings back the Game Boy Advance entries from the franchise. These games are considered some of the best titles that Castlevania has to offer. Unfortunately, some other handheld games in the series are still inaccessible – and they likely will remain so.

The Castlevania Nintendo DS games have been well received, but their addiction to the gadgets in this system makes them much harder to wear. It’s been a problem to bring other games from less traditional Nintendo consoles to new hardware, with systems like the DS inspiring unique adventures that just don’t work on other consoles.


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Dawn of the DS era Castlevania Games

The first DS Castlevania the game was from 2005 Dawn of sorrow. The continuation of the GBA The air of sorrow, the title reflected the pun “DS” of many early games on the system. A great success both financially and critically, Dawn of sorrow was one of the first true gems of the booming portable system, helping to catapult it to eventual success.

It was followed by Ruin portrait and Order of Ecclesia, both of which were equally successful. This made DS titles the face of the franchise for around half a decade, while the 3D spinoff series Dark lords tried to restart continuity. Sadly, despite being the entry point for a generation of Castlevania fans, they unfortunately have remained intact, not even receiving upgraded ports on the 3DS. This system may have been the last place to re-release these games in their original forms given their reliance on DS hardware.

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Why DS Castlevania games may never be remade

Dawn of sorrow, Ruin portrait and Order of Ecclesia all included features that used the DS’s dual screens and touchscreen, which were essential to the game mechanics. For example, Dawn of sorrow had magic seals that appeared during boss fights. Players would need to draw them on the second screen after a boss has been debuffed to really finish them off, lest they start to regain health.

This was criticized somewhat when it was released, and Ruin portrait was noted as implementing touchscreen functionality in a much more organic and efficient manner. Order of Ecclesia, on the other hand, has basically removed the gadget. Yet these games were specifically designed to be played on a dual-screen console, so bringing them to modern consoles would take a lot more than just a port.

Port of last year’s Wii U game The wonderful 101 is an example of a game that tried to translate the unique abilities of its original for a console that lacked its gadgets. PlatinumGames attempted to keep The wonderful 101The Nintendo Switch touchscreen functionality despite the system has capacitive touchscreen technology instead of resistive. With that in mind, the chances of seeing these classics from the 2000s Castlevania titles get the same treatment as the games that came before them are slim.

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